Backstory – NFT's – The Panda


One of Azeroth's most elusive races is the Pandaren. They are humanoid pandas from Pandaria and the Wandering Isle with a shared appreciation for strong ales and nature. The mysterious Pandaren have long baffled the other races of Azeroth. They are cloaked in legend, rarely seen, and even less understood. However, the Pandaren people have a noble past that dates back thousands of years, well before human empires and even before the world was divided.

Despite their predominantly peace-loving culture, the Pandaren have a turbulent past. Once upon a time, the Pandaren used to be slaves of the Moguza, a vicious race of powerful mercenaries, until they led a revolution with the help of several other slave races and established their empire. The final Pandaren emperor sealed their motherland behind a misty veil during the Great Sundering, shielding Pandaria from outside influences and allowing their culture to flourish.

Pandaria was scorched long before the Great Sundering by the Moguza's incessant fighting among themselves. To wage war on one another, powerful Moguza mercenaries gathered their followers. The other mortal races were terrified by their land-spanning battles. Lo Xayo, the Ruthless King, gathered his followers and rose to power "The Moguza way" by eliminating his rivals. Like Lo Xayo, the Moguza believed that the "lesser" races should serve the Moguza in the same way that the Moguza had served their masters and eagerly started bidding for Lo Xayo, "The Ruthless King" as he enslaved the Pandaren.

The language was unified, a common currency was established, and weights and measures were standardized under Emperor Lo Xayo. He also wrote the first written laws in the unified language for all of Azeroth. The Moguza was elevated above all other creatures by brutal codes. Sedition, rebellion, and insurrection were prohibited under the first rule. They were to be punished with public execution - The Pandaren were forbidden from learning to read or write after Lo Xayo conquered the land. All Pandaren's literature and art were destroyed, and their leaders and philosophers were brutally executed.

The Pandaren monks attempted to uplift their troubled brothers and sisters during these dark times. Amid the darkness, they were the healers, brewers, and storytellers who assisted in uniting their oppressed society – This resulted in retaliation for Moguza's cruelty. During this reign of terror, the Slaves were strictly forbidden to touch any weapon; therefore, Pandaren trained themselves to fight while being unarmed. The Pandaren realized there was room for a revolution as the internal conflicts between the Moguza rulers began to unravel, and the enslaved Pandaren taught ordinary people to fight with their feet and fists because they had no weapons. Meanwhile, they mastered the ability to

empower themselves through the use of positive energy, or chi. Although the revolution was a bloody affair that tore apart an empire and took a terrible toll on both combatants and civilians, the Moguza was ultimately overthrown. Through perseverance, diplomacy, and a novel method of unarmed combat, the Pandaren successfully staged a revolution that toppled the Moguza and established an empire that would last for thousands of years.

Zandalari troll allies of the Moguza attempted to aid their allies by attacking the fledgling Pandaren empire one hundred years after the Pandaren revolution. Before a girl named Jiong used a cloud serpent to strike the Pandaren from the sky, the Zandalari's bat riders fought the Pandaren in a way that the Pandaren could not match. The Zandalari's numbers were huge. The Zandalari's invasion lasted for several years and included their dreaded dinosaurs. More cloud serpents were trained as bear riders during the Zandalari invasion of the Jade Forest, and the newly formed Order of the Cloud Serpent turned the war around.

The Pandaren were close allies of the night elves before their addiction to arcane magic and the summoning of the Burning Legion to Azeroth. Some even shared a home with night elves and witnessed the Well of Eternity's power. However, the Pandaren decided to cut ties with the night elves and enclose their border in Pandaria after they became obsessed with the well. The Pandaren agreed to give the Highborne a present before they left a chest of Pandaren design that was said to contain all of the Highborne's required arcane magic. The gift was accepted and carried into a royal vault in Eldarath's Temple of Zin-Malor.

On the other hand, when the chest was opened, nothing was inside. The Pandaren gave the Highborne a message of wisdom and guidance In other words, they did not require any arcane magic. All they needed was nothing. Even after 10,000 years, the chest and the message it carried were still in the vault. However, as history would show, Pandaren's wisdom was ignored. During the bleak days that preceded the sundering of the world, when demons flooded Azeroth and threw the entirety of the mortal realm into jeopardy, the last Emperor of the Pandaren discovered a way to protect his land from the devastation ears. Pandaria has been haunted ever since the nature of his deal with fate has shrouded his land in an impenetrable mist for ten thousand years. Before returning to the open ocean, ships that entered the mists had lost their way and spun aimlessly. As for the Pandaren, they looked out toward the mist-veiled seas, and many presumed that the rest of the world had perished in the Sundering. The power in Pandaria shifted to the level of the individual townspeople after Emperor Shaohao vanished. Shaohao became the last Emperor of Pandaria because there was no longer a need for an emperor because all threats were contained.

Qang Luma, a prominent Pandaren scholar, and explorer were the first of his people to leave Pandaria following the Sundering. The Pandaren honor his legacy in both the Spirit Festival and the Wanderer's Festival. Eight hundred years prior to the Dark Portal's opening and around 9,200 years after the Great Sundering, Qang Luma was born and raised on a ranch near the Serpent's Spine in the Valley of Four Winds. He searched for a way to get beyond the mists and still be able to return, driven by wanderlust. He traveled to Turtle Beach in the Krasarang Wilds, which is on the southern coast of Pandaria. He met the sea turtle he named Shen-zin Su and learned that sea turtles always return to the shore where they were born. Qang's desire to learn more about the world grew along with the turtle. With his gigantic friend Shen-zin Su, Qang Luma would travel the rest of his life, returning to his homeland every five years with tales of the fantastic creatures and races he'd seen, like trolls and tauren.

Pandaren wanderers are very rare, but the deeds of a few are recorded in recent times brew. The brewmaster Chen Stormstout was a brave individual who fought his way into Azerothian history. Chen helped Rexxar, Rokhan, and Thrall locate the brand-new orcish homeland of Durotar after a chance encounter with the half-ogre Rexxar. Chen moved on, always looking for new ingredients to make the perfect brew, never one to stay put for long.

The mists abruptly vanished sometime after the Cataclysm. The new Warchief's aggressiveness had caused Alliance and Horde naval fleets to engage in worldwide skirmishes when they suddenly discovered a new continent where earlier charts indicated open seas. The war for Azeroth takes a new turn as the conflict between the two factions escalates into a global conflict.

Pandaren, afflicted with wanderlust, frequently gazed out across the sea in anticipation of Qang Luma and Shen-zin Su's return. People are still often asked if they are "Waiting for the turtle" when they are caught looking off to the horizon for any reason.

Chen Stormstout, a native of the Wandering Isle, the same applies to any players who decide to make Pandaren characters. They are a rare breed who are generally much more daring than their relatives on mainland Pandaria, who are landlocked and have disappeared for a long time. The training of young heroes had to be accelerated and jump into action when the great turtle was in danger, and their entire wandering homeland was in danger of being swallowed by the sea.

The Huojin and Tushui Pandaren of the Wandering Isle traveled to the Horde and Alliance capitals, respectively, to swear allegiance to their new "Emperor" following the events of the Wandering Isle storyline. The respective Pandaren groups began instructing their new allies in the ways of the monk after they had joined one of the two major factions. Individual monk trainers traveled to places like the Valley of Trials and Northshire Abbey in addition to residing in the capital cities of the factions to instruct young people of each race. These Pandaren assisted in the exchange of knowledge and customs with their new allies. During the Alliance-Horde conflict, Pandaria, the homeland of the Pandaren, becomes a battlefield for both the Horde and the Alliance. The dispute involved a lot of Pandaren, and the leader of Shado-Pan, Taran Zhu, was enraged that their violence was waking the sha. By assisting the Pandaren in defense against their local foes, the Alliance and Horde eventually won their favor. The Mantid, the Moguza, and a variety of other domestic threats. The Shado-Pan tried to stop Warchief Garrosh Hellscream from uncovering the Heart of Y'shaarj, but they were unable to do so. Sha energy corrupted the Vale of Eternal Blossoms, and both factions eventually besieged Orgrimmar to end Hellscream's rule. The Pandaren then primarily concentrated on restoring the vale's healing.

Garrosh Hellscream was transported to the Temple of the White Tiger, where he would be tried in accordance with Pandaren law for harming their homeland. The rogue Bronze dragon Kairozdormu, who opened a portal into a different version of Draenor, and the Infinite Dragonflight helped the former war chief escape.

The Pandaren of Tushui and Huojin followed their factions into this world, bolstering the Lunarfall and Frostwall fortifications.

Demons attacked Pandaria during the third Burning Legion invasion, destroying the Peak of Serenity monastery and killing numerous monks who were training there. Reorganizing into the Order of the Broken Temple to fight the Burning Legion, the survivors relocated to the Wandering Isle. The monks were able to stop a Legion attack on their new headquarters with the help of a concoction called the Storm Brew.

Pandaria is sometimes visited by the islandic Pandaren tribes to get supplies. They lead very different lives: they never settle down and always move around. It is not uncommon for another tribe to take their place when one group leaves for another island.

The Pandaren culture can be summed up by one characteristic. they live in the now. They are enthusiastic about life. A Pandaren performs all tasks with vigor and concentration. In general, Pandaren are patient and prefers measured responses to issues. However, When a Pandaren engages in combat, the weight of their entire body resonates with each blow. Getting caught up in combat ferocity is also part of living "in the moment." However, negative emotions like fear, rage, or despair have the power to cause trouble in the physical realm; as a result, Pandaren emphasizes and cultivates a quiet life of inner peace and harmony. The Pandaren are known for their love of good food and ale, and there is also evidence that the Pandaren's love of learning led to the creation of epic poems, agriculture, and medicine even before the old empire. Even though most Pandaren in Pandaria isn't very risk-averse, some still have an adventurous spirit. During the yearly Wanderer's Festival, they gather at Turtle Beach in the Krasarang Wilds to reflect and sing in honor of Qang Luma, the first explorer.

Humanoid bears with dark skin and fur from head to toe are known as Pandaren. Males are 7'6 tall, whereas females average approximately 7'. Their heights in-game are slightly different, with females standing at 6'7" and males at 7'1". There are two colors of fur on every Pandaren; One is always white, whereas the other can be black, brown, or red. Pandaren's fur tends to become more white as they get older. Some females artificially darken the area around their eyes. Even though their faces are covered in fur, Pandaren's faces still visibly turn pink when they feel embarrassed. They have three fingers, a thumb, and three toes on their paws, which serve as hands and feet. A black claw is at the tip of each digit. They directly refer to their hands as paws. There are two distinct forms of the species' tail. The most common type is a round stub of fur, but red-and-white females only have the second type, which is long and thickens at the end.

The corpulence of Pandaren is typically a source of pride for their society.

The Pandaren were once held in high esteem on the Timeless Isle. It was used as a sort of venue for competitions, where warriors, heroes, and aspiring leaders and emperors would demonstrate their willingness to follow in the footsteps of the great Emperor Shaohao; the trials of wisdom, hope, strength, and fortitude took place in front of the August Celestial. In order to overcome their feelings of fear, rage, despair, doubt, and violence and ultimately attain enlightenment, Pandaren pilgrims traveled to the isle to listen to the words of the Celestials, meditate for days at the wayshrines of the deities, and listen to their words. When preparing to travel to distant locations. Traditionally, Pandaren will safely relocate a mirror strider to a different body of water when preparing for long journeys

A Pandaren shouldn't be happy about their death, but neither should they be afraid, angry, or in doubt. This is the most important truth for the Pandaren, and it is the truth for which they live, work, and die. They know that new life grows from their death. The lighting of the "Incense of Life," which not only has a pleasant scent but also has restorative properties and can even assist plants in growing, is a traditional part of a Pandaren funeral. The incense has a distinctive scent because it is made of blue crab shells and strongly aromatic spices.

A tan-chao is a sacred object that serves as a "bridge from this world to the heavens," allowing agitated spirits to continue their journey.

  • Stuffed Lushrooms, once a favorite of the ancient Moguza, is now a staple in Pandaren cuisine.
  • Spicy Vegetable Chips are a Pandaren favorite, and [Skewered Peanut Chicken] is a Pandaren specialty.

Pandaren are known to enjoy good food and ale, and mainland Pandaren frequently expresses concern that the Alliance and Horde's races appear too thin.

Since before Emperor Shaohao's time, a type of ancient spice has been a common ingredient in Pandaren recipes. The Pandaren have turned to the mystical art of brewing since the dark days of the old kingdom to keep their spirits and their strength up. The formidable brewmasters travel the globe in search of exotic ales and premium spirits. These amiable warriors prefer to spend their time creating new and delicious beverages for anyone brave enough to consume them rather than seeking out danger or trouble. Brewmasters, who are natural wanderers, can be found exploring every corner of Pandaria in search of unusual ingredients and creating novel brews. A full keg is the happiest thing for a Pandaren. Additionally, a Pandaren worker who does not drink brew "just won't be very productive; with age, Pandaren booze becomes stronger. Tea has also long been a part of the Pandaren culture. While tea is brewed with great care, the secrets to enjoying it have always been equally valued.

  • The Pandaren hold the rule of law in high regard because it is the means by which wrongs can be rectified, and equilibrium can be restored. The Law of the Pandaria is a cherished rule of the Pandaren of Pandaria. The trial of Garrosh Hellscream was held in accordance with Pandaren law following the Siege of Orgrimmar. Taran Zhu was the judge (fa'shua), Baine Bloodhoof was the Defender, Tyrande Whisperwind was the Accuser, and the August Celestials were the Jury.
  • Even though Lonesome Cove does not have a central Pandaren government, the otters there are protected by law.

The Pandaren were forbidden from learning to read or write after Lo Xayo conquered Pandaria. Their literature and art were all destroyed, and they were only allowed to speak the Moguza language. Other great Pandaren scholars would emerge over time, but their tongues were not indeed their own.

As a result, the majority of contemporary Pandaren are unable to speak or comprehend the original Pandaren language, which is now referred to as the "old tongue" or "language of emperors and scholars. A Pandaren will growl and bare their teeth to intimidate another.

  • A Pandaren is asked if they are "waiting for the turtle" whenever they are observed daydreaming or staring off into the distance for any reason. When Qang Luma and Shen-zin Su came back to Pandaria every five years, this saying originated, and Pandaren, with wanderlust, would look out across the sea in anticipation of their return.
  • It would appear that the act of leaving one's home to pursue adventure is referred to as "chasing the turtle."
  • The term "black yak" is similar to the term "black sheep" in that it describes a family member who is odd or disliked
  • The Tillers in the Valley of the Four Winds use the derogatory term "Citypaw" to describe Pandaren and other city dwellers with little knowledge of farming.
  • The term "wild dog" is used by mainland Pandaren to mock Pandaren from the Wandering Isle and other impulsive and adventurous people. One of them, Li Li Stormstout, is probably the most well-known. During her travels in Kun-Lai Summit, she became known as a wild dog, and she soon started calling herself "Wild Dog Li Li."
  • "It is wise to let sleeping Pandaren lie.”
  • "When waking a tiger, use a long stick. Better yet, tell your friend to wake the tiger instead."
  • "The timid feel fear before trouble starts; the cowards feel fear as trouble happens. The bravest among us feel fear only after the troubles have been taken care of."
  • "Fear is not a criminal we must lock away. It is a teacher we must seek to understand."
  • "With deep doubts comes deep wisdom."
  • "Wisdom lights the path."
  • "Turn your face towards the sun, and the shadows will fall behind you."
  • The oldest ginger is the most pungent." (Specific to Wu-Song Village on the Wandering Isle.

For millennia, Pandaren's poetry and song have been influenced by the harmony of the light and dark bell flowers on the song bell plant. The sacred Vale of Eternal Blossoms is the subject of the ancient Pandaren poem The Song of the Vale.


The Pandaren have a firm and fervent belief that the material and spiritual worlds are connected. Their faith is similar to the night elves' ancient thoughts and the tribal views of the Tauren, troll, and orc races in many ways. However, Pandaren disguises their beliefs under the guise of geomancy, an ancient and mystical practice. Geomancy teaches that spirits are also reflected in the land and that the spirits' essence is reflected in the ground. The Pandaren adhere to a shamanistic faith like the furbolgs, Tauren, and Wildhammer dwarves. They worship the Earth Mother and grant passage to their dead. True geomancers derive their holy power directly from the Earth Mother.

  • The legend states that once upon a time, the sky was illuminated by five suns. Significant wildfires were started by the winds' intense heat. As villages burned, crops withered, and families flitted aimlessly in search of safety. Until the day that Zao Sunseeker, Defender of the Five Suns, shot an intransigent arrow into the sky, four of the five suns were destroyed by great fires. A tragic tale of hardship served as the basis for this story. A terrible drought that ravaged Pandaria and its inhabitants is the subjects of legends. Despite the fact that the land has since recovered from that natural catastrophe, the points gave way to a more imaginative narrative that was fascinating for the Lorewalkers to tell, and they did a better job of keeping bored cubs interested.
  • The young Yaungol wanderer Osong faces his own struggle and danger in The Trial of the Yaungol.To free his soul, he must strike a balance between the two.
  • How to School Your Serpent, a joyous illustrated book about training cloud serpents as pets, is one of the Pandaren cubs' favorite bedtime reads.
  • Stories from the great Pandaren book of fables, such as those about the crickets and the hawk or even the slow-moving turtle, are passed on to their cubs by Pandaren to impart life lessons. Only a small number of cubs are aware that the fictional creatures actually exist in Pandaria.
  • The first Tolai hare, according to ancient tales, crossed the chasm between the stars before being thrown to the ground from the heavens.

The fables and stories of the Pandaren people are numerous. The Lorewalkers are a group that works to preserve Pandaren mythology and culture. The works of a thousand Pandaren narrators are kept in the Scrollkeeper's Sanctum in the Temple of the Jade Serpent, as stated by Lorewalker Stonestep.

  • The Crybaby Hozen, the Golden Beetle, and the Nodding Tiger
  • The Songbird Queen
  • The Fish That Talks
  • Jiang and Xiang, the Two Jugglers
  • The Zandalari were regarded as nothing more than mythological savages in superstitious tales following their defeat during the Zandalari Troll Wars, the formation of the mists, and Pandaria's separation from the entire world during the Great Sundering. a story told to kids to scare them and get them to follow their parents' orders and requests. Because of this, trolls were known to Pandaren on both the mainland and Wandering Isle even before the mists fell, and Pandaren tales portrayed trolls as evil. Azure cloud serpents are thought by the Pandaren to be signs of good fortune.

Weapons of any kind were forbidden to Pandaren slaves during the gloomy Moguza dynasties. Pandaren monks would frequently practice with simple bamboo staves or farm tools when training in secret. Unarmed strikes were also given a lot of attention.

In contrast, the Moguza's preferred weapons were motivated more by fear than by practicality. They were heavy, cumbersome, and challenging to use. The Pandaren monks took advantage of the situation by learning to strike quickly and move quickly around the battlefield. The larger, slower Moguza were often entirely disoriented by the speed of Pandaren monks in open combat.

Fighting styles have changed a lot over time, incorporating a variety of new techniques, weapons, and abilities. However, the fundamental tenets upon which Pandaren fighting strategies are built remain the same: If you have to, use your bare paws to defeat any size opponent.

Slaves provided the empire with its vitality during the time of the Moguza dynasties. Pandaren, hozen, and jinyu worked the land, dug mines, and constructed their masters' formidable fortresses. The Moguza permitted a particular caste of slaves who specialized in the brewing of remedies to assist in combating fatigue, maintaining morale, and returning wounded soldiers to work. At first, their specialty was straightforward poultices and teas. These specialists evolved into brewers, healers, and community leaders over time. These early "monks" became Pandaren symbols of hope and pride, establishing a noble tradition. These heroes were the first to secretly learn how to fight without weapons. Slaves were taught martial arts techniques by monks. The monks were the first to fight during the revolution, inspiring the humble farmers, smiths, and masons to do the same.


The Tushui way is one of the two primary philosophies that Pandaren of the Wandering Isle adheres to. Through meditation, rigorous training, and moral conviction, it encourages a reverent life. One of the Pandaren who has mastered this technique is Aysa Cloudsinger, who is recognized as a part of the Tushui monks' leadership. Aysa has decided to join this group along with the Pandaren, who adhere to this belief because this philosophy is very similar to the Alliance's practices.

Huojin's method is yet another school of thought. It asserts that the greatest injustice is inaction and that there is no shame in protecting one's home and loved ones at any cost. All of them who are closer to this belief has decided to follow Ji and stand united with all of these Horde races whose desire is to live free. Ji Firepaw is a loyal follower of this way. He was the first of them to recognize the similarities of this way in the races of the Horde.

Chen and Li Li Stormstout popularized the Wanderer's Way, a Pandaren philosophy of the Wandering Isle. It basically means to take each journey one step at a time, observe everything around you, converse with everyone you meet, and absorb every detail. On the other hand, it also teaches the value of knowing when to explore and when to fight.

Shao'din is the Pandaren word for "clan," and each Pandaren is a member of one. From its inception, Pandaren's society has evolved. The Pandaren are now a simple people who only want peace and a safe place to live. Once, they were a powerful empire that stood proudly alongside their night elf allies. But the world is dangerous, and the pandaren can only continue to prosper if they accept the violence that comes with life. There are many compartments in the society of the Pandaren.The pandaren value creativity and peace at their core. The craftsmen of their culture are truly revered, and the majority of Pandaren are poets and singers. But the risk to their lives has forced the development of a class of warriors to protect those ideals. These warriors, from the smallest pikeman to the most potent shodo-pans, are the ones who ensure that Pandaren culture continues.

The Pandaren's unabashed love of beer, on the other hand, may surprise those who meet them. On Kalimdor, the majority of religious and meditative people consider alcohol to be a drink for the masses, one whose properties cloud the mind and prevent it from contemplating the gods. This is laughed at by the Pandaren. For a Pandaren, the ideal day begins with meditation and concludes with a good drink with a more devoted companion. They enjoy meeting people who want life to the fullest; They enjoy taking risks; Moreover, they are most content when they are in a tavern telling stories and purchasing rounds for the house. If you get the chance to meet a Pandaren and drink his ale, you'll undoubtedly agree that it's the best beer you've ever had. Naturally, the downside of this is that they won't enjoy beer made by Kalimdor as much. The Pandaren are a culture that has been around for a long time and is well-respected. They have many traditions and arts that are important to their way of life. None of these arts have influenced the Pandaren as much as the art of brewing. Every aspect of Pandaren's life involves drinking; Additionally, the gentle people of Pandaria have made the art of brewing potent fluids into a cultural tradition. The Pandaren brewers explore the globe in search of novel ingredients and recipes. These friendly but deadly warriors combine martial arts and healing arts in a novel way. The Pandaren have created excellent ales and liquors with their knowledge of alchemy, potion making, and brewing, making them a welcome drink at any adventurer's table before or after a battle. Due to the fact that robust spirits-bearing plants, berries, and fungi are frequently included in whiskeys, ales, and other alcoholic beverages, the brews have magical properties. Strong magic is focused when these ingredients are distilled, brewing, and potion-making, and as a result, they have created excellent ales and spirits that are now a staple at the table of any adventurer.

They approach their martial arts in the same way that they approach every other aspect of their lives. They stick with what works, hone it to perfection with horrifying results, and they avoid using what doesn't. The Pandaren gives up kicking very high if an injured leg prevents him from doing so and perfects another type. The Pandaren will not waste time trying to match strength with strength against a massive opponent because the opponent is to them like a rock in the river. They devise a clever strategy to defeat their foe with the least amount of force possible. They are formidable monks who practice their martial arts to perfection and adhere to their philosophies to the letter. Using the fangs and stubby, needle-like claws that are a natural part of his body, even the lowest Pandaren can defend himself. All Pandaren can fight and hunt with these natural weapons because they grow up playing rough-and-tumble games to improve their skills.

The Pandaren are watched with interest by all the races living on Kalimdor. These gentle beings bring their love of beer, quiet contemplation, and formidable fighting techniques to Kalimdor in order to experience life on the continent. They claim to be from an unknown island called Pandaria. When contrasted with the massive stature of the furbolgs, the Pandaren are the smallest of the bestial races. However, they appear to be much less animal-like than their apparent relatives. Above all else, they place a premium on honor, discipline, and friendship. They say that if you can win the trust and companionship of a Pandaren, you'll have a friend and protector for life.

Any Pandaren encountered outside the Barrens are wanderers and travelers who are not affiliated with any race. The majority of Pandaren in Kalimdor are associated with races of the Alliance because their outlook is compatible with that of the Alliance. However, Pandaren are eccentric, and some of them prefer to be with the Horde. In any case, they rarely remain in one location for very long. Pandarens are honorable enemies and good allies due to their combat prowess and friendliness. All non-evil races get along well with the Pandaren.

The Pandaren have already formed a special bond with the Ironforge dwarves, despite their brief time on Kalimdor. The dwarves are a race that enjoys good beer and good stories, and they have a lot of their own to tell. The things the Pandaren have learned about the Alliance, the Horde, and the Scourge at Bael Modan have been enjoyable. They assist the dwarves in their search for titan artifacts whenever they can because they also honor their ancestors. They believe knowing one's origins is essential to living a whole life. Because the half-elves are beginning to adopt the same life-accepting philosophies as the Pandaren, they have also made friends with the half-elves they have encountered and consider them ideal traveling companions. The majority of Pandaren have only recently arrived on Kalimdor, but a few have participated in recent Illidan-related conflicts.

The Pandaren fight with infantry, archers, and cavalry, as well as elite units and spellcasters, in a well-organized strategy. The Pandaren adhere to the principle of providing each soldier with the best weapons and equipment possible. To aid in combat, even the most insignificant foot soldier carries a jug of Pandaren brew with him, and most units consume the more potent magic drinks before battle. Because the Pandaren are brave and unafraid, their armies are incredibly durable and cohesive.A wardancer leads an infantry unit, and many wardancers show a shodo-pan. A significant number of warriors and wardancers are under the command of each shao'din's shodo-pan.Pandaren infantry wear thick lamellar-style armor made of woven bambus reed, round bamboo helms, pan-spears, and sometimes bear shields made of the same material. The Pandaren infantry employs various strategies, including engulfing, flanking, and leading enemies into a charge and fighting in regimented ranks with spears.

Firearms, which have only recently been made available to the Pandaren, are beginning to play a more significant part in how the Pandaren fight. Despite the fact that only a tiny number of shao'dins have rifle regiments, Pandaren has adopted the weapon like a dwarf does ale. Some Pandaren riflemen go so far as to study other races' shooting methods abroad and bring the best ones back to Pandaria. These riflemen represent a new development in Pandaren's war-waging practices, which most likely have not changed in millennia.

  • Pan-spear
  • Shaktani Warblade
  • Pikeman Armor
  • Wardancer Armor

The clever Pandaren builders have figured out how to make the most of the few building materials in their area. Steel is a scarce resource; In fact, most of the steel they have was reforged and reshaped by craftsmen from old steel from central Kalimdor. Their remaining possessions are typically taken from adversaries' weapons. As a result, the Pandaren have produced armor and weapons that use very little steel. In point of fact, only the shaktani war blades are entirely steel.

These spears have wickedly edged spearheads shaped like the leaves of the bambus, which are made of light but sturdy bambus.

The elegantly curved blades and precise balance of shaktani are considered masterworks of art. It is simply not possible to create them without extensive and meticulous craftsmanship.

The heavier pikeman armor, made of bambus and backed with leather, and woven with iron-beaded wire, is designed for front-line combat. It tends to be heavy, giving the warrior more protection.

Similar to pikeman armor, wardancer armor is made of bambus, but rare steel-silk replaces the iron beads, and tiny hollow steel orbs replace the iron beads (the orbs echo when struck). Although the armor itself is lighter, it allows for greater mobility, which is crucial to the defense.